The party makes camp at the site of their last fight. The send Ferrethryn ahead to scout and check the bodies of their fallen Rhodin. Ferrethryn returns claiming the people in the keep have gone into lock down mode, sealing themselves inside with a large number of the enslaved villagers.
The party decides to attack from the opposite shore and finds a ford to cross the river near an old slaughterhouse. They meet the butcher there who gives them some more information about the Rhodin. They approach and plan a stand on the village isle at the bridge to the keep's island. It is not long before they are confronted by a Rhodin who proclaims the area the property of the Freebooters, The party chalenges him about this, and he leaves, shortly thereafter, a party of eight more led by large Skurg arrives to contest the party. The cowardly Rhodin push a human shield of three villagers ahead of them to prevent missile attacks. When the get to the bridge the fight breaks out. After a reasonably long fight in which every member of the party participates well, and only minor injuries are taken (well Vor Tarn was pretty seriously injured) the party managed to kill almost all of the Rhodin. The Skurg (nearly killed early in the fight) skulked back to the keep, another was kept alive long enough to be tried and executed.
The two surviving human shields explained the situation, roughly fifty hostages in the keep, twenty five or so in the mines, and others elsewhere. They also learn of a witch among the Rhodin, and that there is some disillusionment among the Rhodin.
The party decided to rescue the villagers in the mine and made quick work of the single Rhodin guarding them. They escorted the former hostages and sent them to a miners' camp nearby. When they returned to their defensive position at the bridge they saw six bodies rasied aloft by the Rhodin at the keep. A battered and beaten human came down from the keep, and told them the Rhodin threatened to kill six more every hour, unless the party surrendered. They healed him, sent him on to join the others, and pondered their next move.
One Hero point for Vor Tarn for insisting upon the rites of justice, and for trying to rescue the human shields.